Overtime: Patrol
LOG 02RONDA MALAM

Five Nights

Night-by-night beats, the expanding route, and each night's new wrongness.

Walkthrough logged on the launch build (Sept 2). Patrol routes and villager states verified on Normal; [RECON] items are single-run reads. The village reshuffles who is home each night — the beats below hold, the faces may not.

I

Night One: The Quiet Round

Tutorial night

Word of Cahyadi's disappearance just broke. The skeleton lesson: radio check-ins, vehicle stops, alley sweeps. Everything is "normal" — by design: first they give you order, then they pull the floor.

  • The radio rhythm sets here — memorize it; night four warps it
  • Check every vehicle: night-one plates are later clues
  • Don't skip dialogue: the village head's wording is already evidence
II

Night Two: Whispers

First wrongness

Rumor outruns fact. The village splits — doors shut, others lean in to "tell you something." The rice fields make their first wrong sound. The flashlight starts mattering.

  • Note every villager who talks — their testimony cross-checks on night five
  • Don't chase the field sound: night-two pursuit triggers early
  • Save the oil lamp: not needed yet
III

Night Three: The Graveyard Shift

Route expands

The old graveyard joins the route. A second voice enters the radio static. By the end you'll see someone who shouldn't be standing there — how you handle it forks a night-five branch.

  • The graveyard figure: hold the light on it three full seconds — look away and it closes distance
  • The second radio voice is transcribed on the truth page
  • Battery management turns real tonight
IV

Night Four: Unraveling

Peak pressure

The radio rhythm breaks — headquarters answers a half-beat late, and sometimes it isn't headquarters. Testimony contradicts itself: last night's notes become weapons. Flashlight, lamp, radio — all three resources live.

  • A late answer = don't trust it; switch channels at once (full table on the radio page)
  • Contradictions expose the liar: night-three notes are your baseline
  • The pursuit here slows if you cut through the graveyard
V

Night Five: Ronda Terakhir

Finale · endings

The last round. Cahyadi's truth, the village's lies, and the voice on the radio close their circle here. Your notes, channel choices, and how you treated the graveyard figure on night three together pick which of four endings you get.

  • Ending gates are mapped on the truth page
  • The final channel is the "Channel Zero" on the radio page
  • Don't rush: full notes across all five nights unlock the true ending
The old graveyard joins the route
▲ Steam screenshotThe old graveyard joins the route

First they give you order, then they pull the floor.

— the nights page epigraph