Launch-day 18:30: Channel Zero found — force the dial past the stop between 1 and 7; it catches on an unmarked position, the only way to answer the second voice. Reproduced within two hours.

Breathedge 2
INDONESIAN VILLAGE HORROR · FIVE NIGHTS · FAN LOG
A young man vanished. The village agreed not to speak. You walk the night shift anyway.
Start the Beginner GuideWhat is this game?
"Play as Toro, a new member of the night watch, patrolling an Indonesian village on edge after a young man's disappearance. Talk to villagers, check vehicles, uncover unsettling truths — and survive Toro's unraveling across five nights."
Overtime: Patrol (Steam, September 2, 2026, official Chinese) — Akhir Hayat Studio's five-night patrol horror in the Ronda Malam tradition. A village that reshuffles who's home each night, a radio that starts lying, and a notebook that's secretly the true ending's key. We opened the log on day zero.
This village has always been quiet and peaceful. Until today.
— the official store page
Play it now · OXYGEN RUN
No page jump: inertia drift, O2 warnings, coffin refills — the oxygen loop, playable in 90 seconds.
WASD or hold the screen to drift. Vacuum has inertia — brake early. Far debris pays more.
Full page: rules · scavenger boardThe Watch Board — what day zero is arguing about
"Graveyard figure: person or thing?" Realists: it appears only in the driver's unloading windows (a lookout). Supernaturalists: "lookouts don't obey a three-second rule." Same appearance log, both camps.
The old "Cahyadi died night one" is struck: night-three static carries responsive rhythm — call "clear," the static answers twice. Channel Zero endorses it: he's alive.
First report of the true-ending gate: the imam speaks only to complete five-night notebooks, zero hints. The finder's words: "I only learned what I'd missed on my second run."
The roster close-up: Toro's name struck through in the same stroke as the ticket wall — loop hint, or one shared arranger? Day-zero's biggest case; both camps await second-run details.
Night Watch Log Index
Beginner Guide
Memorize "normal"; the notebook is a weapon; flashlight economics.
Five Nights
Night-by-night beats, the expanding route, each night's wrongness.
Villager Codex
Testimony tells and alibi ratings — who agreed not to speak.
Truth & Endings
Full spoilers: the case structure, evidence chain, four endings.
Theory Archive
Three layers: debates, overturnings, finds — day-zero records.
Radio & Puzzles
The channel table, static transcripts, how Channel Zero opens.
Patrol Map
Mouth, alleys, paddies, graveyard, mosque — geography and power.
Play: FIVE NIGHT ROUNDS
Spot-the-anomaly patrol with battery management — five nights in 90 seconds.
Why does this game need a guide?
- 1
The notebook is the weapon and the game never says so: testimony auto-logs, but completeness is an unhinted ending gate.
- 2
The radio is a polygraph from night four — one late answer changes your ending, and the game frames it as lag.
- 3
Every night reshuffles who's home, so player confusion compounds — the fixed things (channels, tells, rules) are what a guide is for.
- 4
Bilingual coverage is a blank: the Indonesian horror wave is huge in CN streaming, and no Chinese-language notebook exists yet.

