Patrol Map
Mouth, alleys, paddies, graveyard, mosque — fixed geography, shifting faces.
The village layout from launch-day runs. Named locations are fixed; patrol ORDER is yours. [RECON] marks single-visit interiors.
Four regions
The Village Mouth
The youth group's corner, souring nightly. Cahyadi's room sits up the second alley.
The Alleys
The tutorial skeleton. The vehicle stop sits at the north mouth — where plate evidence is gathered.
The Rice Fields
The sounds begin night two. Don't chase (N2); the night-four pursuit can use the dikes. The warehouse sits deep — [RECON] interior only opens on the Channel Zero line.
The Old Graveyard
Joins the route night three. Home of the figure and the three-second rule. The pursuit shortcut.
The Mosque
The old imam's seat. The sole scene of the night-four conversation.

Factions
Ronda Malam (Night Watch)
The order you serveToro and Darto. The carrier of patrol rules — and the site of their erosion.
The Police Investigation
The official narrativeAlways a step behind village rumor. In the Report ending, the only institution that actually moves.
The Night Freight
The price of silenceThe warehouse night freight: the village's quiet cash flow. The driver is the hand, the head is the mouth, Darto the closed eye.
What you light is what you believe.
— flashlight economics