Mini-Game: FIVE NIGHT ROUNDS
A free browser mini-game: spot-the-anomaly patrol with battery management.
▲ click the canvas to start · light before you mark
What this is
A playable fan mini-game: hold the flashlight, find the wrongness, mark the anomalies — five nights in 90 seconds, with battery as the only currency.
Three laws of the rounds
Light before marking
Unlit props can't be tapped — "can't see" isn't protection, it's the rule. Same grammar as the notebook: you must first see testimony to record it.
False marks cost
Mark a normal prop and it closes in one step. Six strikes end the shift. The game punishes sloppiness, not fear.
Battery economics
4%/s while lit, +22% per night. What you light is what you believe — rule one of the guide, made playable.
Shift board (day-0 snapshot · for fun)
| Watchman | Score | Night report |
|---|---|---|
| @malam_watch | 147 pts | all five nights, 31% battery left — "position of the light beats number of lights" |
| @tiga_djaga | 126 pts | flashlight stayed off until night four; memorized layouts for the first three |
| @battery_miser | 118 pts | minimum-lit run — five false marks, cleared night five at the buzzer |
Controls
Mouse/touch hold and move = flashlight; tap lit props to mark; F toggles. Free to play, no download.
Mechanic origin: the patrol structure on the Five Nights page and flashlight economics from the guide — what you light is what you believe.
Three seconds. Look away, and it moves.
— the graveyard rule