Overtime: Patrol
LOG 09PLAYABLE

Mini-Game: FIVE NIGHT ROUNDS

A free browser mini-game: spot-the-anomaly patrol with battery management.

click the canvas to start · light before you mark

What this is

A playable fan mini-game: hold the flashlight, find the wrongness, mark the anomalies — five nights in 90 seconds, with battery as the only currency.

Three laws of the rounds

Light before marking

Unlit props can't be tapped — "can't see" isn't protection, it's the rule. Same grammar as the notebook: you must first see testimony to record it.

False marks cost

Mark a normal prop and it closes in one step. Six strikes end the shift. The game punishes sloppiness, not fear.

Battery economics

4%/s while lit, +22% per night. What you light is what you believe — rule one of the guide, made playable.

Shift board (day-0 snapshot · for fun)

WatchmanScoreNight report
@malam_watch147 ptsall five nights, 31% battery left — "position of the light beats number of lights"
@tiga_djaga126 ptsflashlight stayed off until night four; memorized layouts for the first three
@battery_miser118 ptsminimum-lit run — five false marks, cleared night five at the buzzer

Controls

Mouse/touch hold and move = flashlight; tap lit props to mark; F toggles. Free to play, no download.

Mechanic origin: the patrol structure on the Five Nights page and flashlight economics from the guide — what you light is what you believe.

Three seconds. Look away, and it moves.

— the graveyard rule